Andengine BuildableBitmapTextureAtlas max Size

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I'm making a "ground" for mt game , did an image with photoshop about 10,000 X 800 pixels this is the whole level (Mountions , and ect)

I put this Image in PhysicEditor and got an XML that will give my the "Physics Body" But when I'm running the app I keep getting Out Of memory Exception

What is the best why to set ground like those? Thanks

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