I'm drawing a simple square in stage3D, but the quality of the numbers and the edges in the picture is not as high as it should be:

Here's the example with the (little) source code, I've put the most in one file.
http://users.telenet.be/fusion/SquareQuality/
http://users.telenet.be/fusion/SquareQuality/srcview/
I'm using mipmapping, in my shader I use "<2d, miplinear, repeat>", the texture is 256x256 jpg (bigger than on the image), also tried a png, tried "mipnearest" and tried without mipmapping. Anti-alias 4, but 10 or more doesn't help at all...
Any ideas? Greetings, Thomas
I think that the size of your resource texture is too high. The GPU renders your scene pixel by pixel in the fragment shader. When it renders a pixel of your texture, the fragment shader gets a varying that represents the texture UV. The GPU simply takes the color of the pixel on that UV coordinate of your texture.
Now, when your texture size is too high, you will lose information because two neighboring pixels on the screen will correspond with non-neighboring pixels on the texture resource. For example: if you draw a texture 10 times smaller than the resource, you will get something like this (were each character corresponds with a pixel, in one dimension):