Better Graphics for Windows Direct2D, OpenGL or what?

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I have an old, large application which I want to update with better, faster graphics. The application (Euler Math Toolbox) needs a fast graphics, but also a good looking one. I would like to have anti-aliasing at least, and maybe transparency.

Currently I draw to bitmaps off screen, and copy the content to the screen at redraw events. For the anti-aliasing, I generate a larger bitmap, which I reduce for display.

So, what is my best way to modernize this? Thanks for your attention.

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