Button creation invalidating Direct2dFactory pointers Windows C++

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I am writing a windows App in MS Visual Studio 2017 and having a little trouble using a Direct 2D Factory object and Buttons. It appears that if I create the direct 2D Factory object first a.k.a. run:

HRESULT AppObject::CreateDeviceIndependentResources(){
       hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED,&m_pDirect2dFactory);
       return hr;
    }

The factory object is created correctly with a pointer stored in "m_pDirect2dFactory" as it should be. This object pointer persist through the creation of the main window:

m_hwnd = CreateWindowEx(0, ...  

and through the creation of the child windows:

m_hwndRenderView = CreateWindowEx(0, 
                                   L"AppChildWindow", 
                                   L"ChildWinName", WS_CHILD | WS_BORDER | WS_VISIBLE, 
                                   ...   

However when the code creates the Buttons:

m_hwndButton = CreateWindow(L"BUTTON", 
                            TEXT("button name"),
                            WS_TABSTOP | WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
                            m_buttonStart_pixX,
                            cur_button_pixY,
                            button_pix_width,
                            button_pix_height,
                            m_hwnd,
                            (HMENU)(int)(CORE_BUTTON_IDSTART+1),
                            (HINSTANCE)GetWindowLong(m_hwnd, GWL_HINSTANCE),
                            NULL);

The value of the pointer "m_pDirect2dFactory" changes to an apparently invalid value which causes an error when m_pDirect2dFactory->Release() is called. Or, in other words, the creation of the buttons tampers with the factory object created by D2D1CreateFactory.

Is this a know issue?

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