Has anyone ever combined the classic generic factory by Andrei Alexandrescu (page 208 of Chapter 8 in Modern C++ Design) with the 'multifunction' capabilities of Boost.TypeErasure? That is, the flexibility to have several creator function signatures that vary with respect to number and type of parameters (but still have the same return type and are known at compile time).
In other words, how to combine this slightly simplified generic Factory:
#include <map>
#include <utility>
#include <stdexcept>
template <class AbstractProduct, typename IdentifierType, typename ProductCreator>
class Factory
{
public:
bool Register(const IdentifierType& id, ProductCreator creator) {
return associations_.emplace(id, creator).second;
}
bool Unregister(const IdentifierType& id) {
return associations_.erase(id) == 1;
}
template <typename... Arguments>
AbstractProduct CreateObject(const IdentifierType& id, Arguments&& ... args) {
auto i = associations_.find(id);
if (i != associations_.end()) {
return (i->second)(std::forward<Arguments>(args)...);
}
throw std::runtime_error("Creator not found.");
}
private:
std::map<IdentifierType, ProductCreator> associations_;
};
with this (incomplete) function type erasure 'pattern':
#include <boost/type_erasure/any.hpp>
#include <boost/type_erasure/builtin.hpp>
#include <boost/type_erasure/callable.hpp>
#include <boost/mpl/vector.hpp>
#include <boost/variant.hpp>
template<class... Sig>
using multifunction = any< mpl::vector< copy_constructible<>, typeid_<>, relaxed, callable<Sig>... > >;
using variant_type = boost::make_recursive_variant< void, double, ... >::type;
using function_type = multifunction<AbstractProduct(void), AbstractProduct(double), AbstractProduct(double, double)>;
class variant_handler
{
public:
void handle(const variant_type& arg) {
boost::apply_visitor(impl, arg);
}
void set_handler(function_type f) {
impl.f = f;
}
private:
struct dispatcher : boost::static_visitor<void>
{
template<class T>
void operator()(const T& t) { f(t); }
// For a vector, we recursively operate on the elements
void operator()(const vector_type& v)
{
boost::for_each(v, boost::apply_visitor(*this));
}
function_type f;
};
dispatcher impl;
};
So that ultimately one can use it like:
Factory<Arity*, int, ???> factory;
factory.Register(0, boost::bind( boost::factory<Nullary *>() ));
factory.Register(1, boost::bind( boost::factory<Unary *>(), _1 ));
auto x = factory.CreateObject(0);
auto y = factory.CreateObject(1, 0.5);
I haven't found an existing implementation in the wild, and I am currently stuck in my own attempt to make it. My first attempt made the mistake of trying to store the result of boost::bind() in the function_type, which resulted the same error to this SO question. I suspect the answer will require moving the ProductCreator template parameter to the Register function and doing something there.
So I guess I am ultimately looking for a full, working implementation of a generic multifunction factory, which may already exist and I just overlooked it. But any help with just getting it together would be really appreciated.
I would prefer a C++11 solution, but obviously C++14 is better than none, etc.
Thanks in advance for any help with this!
Hallelujah, I found a solution using Boost.Variant but no type erasure. I think this is much better than my earlier answer, as:
CreateObjectsupports implicit conversion of parameters to constructor.The same limitation that the constructors must take
const¶meters exists.I have simplified the overall design somewhat to focus on the essential behaviour. What's missing is the policy for error handling and configurable associative container type, which should be additional class template parameters. I have also left some minimal debugging code in so that you can see for yourself that it works when you test it out.