C++ modules kill windows resources?

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I'm migrating a Petzold-style windows application to C++20 modules. My goal is to learn about the advantages and limits of modules.

After I have overcome several hurdles, one of the last problems left is the Windows resource file. The usual way to define resource identifiers is #define statements in a header file, which is #include'd in both the resource file and the C++ source files.

In the new world of C++ modules, I don't want neither #define nor #include.

Complete renunciation of Windows resources is probably possible, but does not really inspire me.

Is there any reasonable alternative?

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