So I want to create a custom font for my Unity project but I had multiple projects where I would get a random star shape for each character glyph for the font I wanted to use, including my current project.
I tried multiple things like changing and reimporting the font file, reimporting text mesh pro, adjusting the font asset converter, and other slighter changes but I am still stuck.
I would truly appreciate any and all help for this problem!
Fixed, it does not work in the built in asset font converter, but after a little bit of searching i found another simple solution, selecting the font asset and pressing ctrl+shift+F12 it automaticaly converts it into a tmp font
Found the solution in this post