<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<style>
body {
padding: 0;
margin: 0;
}
</style>
<body>
<canvas></canvas>
</body>
<script>
var canvas = document.querySelector('canvas')
canvas.width = 1920;
canvas.height = 1080;
var ctx = canvas.getContext('2d')
initial();
function initial() {
ctx.fillStyle = 'red';
ctx.rect(10, 10, 100, 100)
ctx.fill();
let bgImg = new Image();
bgImg.onload = drawBgImg;
bgImg.src = 'https://media.istockphoto.com/id/1146517111/photo/taj-mahal-mausoleum-in-agra.jpg?s=612x612&w=0&k=20&c=vcIjhwUrNyjoKbGbAQ5sOcEzDUgOfCsm9ySmJ8gNeRk=';
}
function drawBgImg() {
ctx.drawImage(this, 0, 0, 60, 60)
}
</script>
</html>
I created a rect and draw image from url, now i want to use image like background, red rect should be on top like foreground. but so many ways i tred drawimage code moved to top bottom but it is always on foreground only. i want to set it for background.
is there any way like z-index or any other solution please.

Objects drawn later will always overlap layers drawn earlier. You need draw red square after background;