Is there a way to check if Unity Remote is being used in the editor? This doesn't seem to be working with Unity Remote 5?
Determine if Unity Remote is being used?
822 Views Asked by Daniel At
1
There are 1 best solutions below
Related Questions in C#
- How to call a C language function from x86 assembly code?
- What does: "char *argv[]" mean?
- User input sanitization program, which takes a specific amount of arguments and passes the execution to a bash script
- How to crop a BMP image in half using C
- How can I get the difference in minutes between two dates and hours?
- Why will this code compile although it defines two variables with the same name?
- Compiling eBPF program in Docker fails due to missing '__u64' type
- Why can't I use the file pointer after the first read attempt fails?
- #include Header files in C with definition too
- OpenCV2 on CLion
- What is causing the store latency in this program?
- How to refer to the filepath of test data in test sourcecode?
- 9 Digit Addresses in Hexadecimal System in MacOS
- My server TCP doesn't receive messages from the client in C
- Printing the characters obtained from the array s using printf?
Related Questions in UNITY-GAME-ENGINE
- How to use invokerepeating and make ui text fade in/out over time?
- Player input not working properly in unity
- Get block in Mesh Unity
- Does Unity render invisible material?
- Physics.OverlapSphere couldn't detect my ‘Player’
- Cannot sync non-player objects in Unity mirror
- How to script a simple collision using hands in OVRCameraRigInteraction?
- Drawing on 3D object at Unity
- How to Override Spline Rotation for Player-Controlled Car in Racing Game?
- Why doesn't my enemy shield take damage first. Instead both enemy and shield are being destroyed together
- unity + Vuforia balck screen in android AR app
- how do I change an objects tag when the game closes
- How to remove white space in a user's input through an input field in Unity?
- Timeline doesn't start eventhough it recognises the trigger input
- Ragdoll 2D Aiming
Related Questions in UNITY-REMOTE
- I have an issue related to Android Studio that affects Unity
- Script working fine in Unity remote 5 but not when built to android
- Unity game working perfectly in Unity remote 5 but not functioning properly when built
- Unity remote debugging to android is not working
- Unity Remote notification authorization request not showing up
- unity remote not working while build and run does work
- Unity Remote 5 with Android problem : CommandInvokationFailure: Unity Remote requirements check failed
- How To Fix Issue Of Unity Remote 5 not Working
- Android device and Unity connection failure
- Unity Remote 5 not working with Unity 2019.3
- UnityEngine.Input.GetTouch (System.Int32 index)
- How to make a 3D object to follow my finger from left to right on Android?
- Determine if Unity Remote is being used?
- Unity Remote 5 - Doesn't work with any version of Unity for me
- Can't connect Unity Remote 5 to unity (version 2018.2.3f1)
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
It appears that
UnityRemotehas a small delay before running your application, andUnityEditor.EditorApplication.isRemoteConnectedis only true once it has detected that your application is successfully running on your device.Initially I was checking whether a handheld device was connected in the
Awakefunction, but because my application had not yet successfully started running on my device yet, it displayed as false.The fix was therefore to instead test for this in the
Updatefunction.