I want TOUCHES_ENDS event to be dispatched until user touches the screen, how ever it is dispatched only once when the touch is removed, for example, I want my player to be running continuously while the user is not touching the screen and need to do something else when user touches the screen. Please?
Dispatch Touch END event until user touches the screen in Lua
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I don't know Gideros, however you could use those events to store a Lua variable that indicates the touch-state. For example, when the TOUCHES_BEGIN event is fired, set a global variable named _touching to true. When the TOUCHES_END event is fired, you could then set that global variable to false.
Assuming the code is running in a loop, you then simply have the player walk when the global _touching variable is set to false and do something else when that variable evaluates to true.
Also, after a little bit of Googling, I noticed a TOUCHES_MOVE and TOUCHES_CANCEL event as well and the END event is called TOUCHES_END (for the Sprite library), you might want to check up on those:
Hopefully this will help you on your way.
edit - Global variables are usually considered as something bad in Lua, but in this case, it would help you out a big deal.