I'm using Lua for the first time, and of course need to check around to learn how to implement certain code.
To create a vertex in Gideros, there's this code:
mesh:setVertex(index, x, y)
However, I would also like to use the z coordinate. I've been checking around, but haven't found any help. Does anyone know if Gideros has a method for this, or are there any tips and tricks on setting the z coordinates?
First of all these functions are not provided by Lua, but by the Gideros Lua API. There are no meshes or things like that in native Lua.
Referring to the reference Gideros Lua API reference manual would give you some valuable hints:
http://docs.giderosmobile.com/reference/gideros/Mesh#Mesh
http://docs.giderosmobile.com/reference/gideros/Mesh/new
So in order to create a 3d mesh you have to do something like:
Although the manual does not say that you can use a z coordinate in setVertex
http://docs.giderosmobile.com/reference/gideros/Mesh/setVertex
It is very likely that you can do that.
So let's have a look at Gideros source code:
https://github.com/gideros/gideros/blob/1d4894fb5d39ef6c2375e7e3819cfc836da7672b/luabinding/meshbinder.cpp#L96-L109
Here you can see that you can indeed provide a z coordinate and that it will be used.
So
should work just fine.
You could have simply tried that btw. It's for free, it doesn't hurt and it's the best way to learn!