I want to Implement a Feeds List like Facebook in Flutter. The feed list can have text, images, and video on each item. The text and images are working perfectly.
The important thing is, I want to play/pause video on scroll and play only one video at a time.
I tried different things but nothing is appropriately working.
import 'dart:async';
import 'package:cached_video_player/cached_video_player.dart';
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:visibility_detector/visibility_detector.dart';
CachedVideoPlayerController? activeController;
class VideoPlayer extends StatefulWidget {
final String videoUrl;
const VideoPlayer({
Key? key,
required this.videoUrl,
}) : super(key: key);
@override
_VideoPlayerState createState() => _VideoPlayerState();
}
class _VideoPlayerState extends State<VideoPlayer> {
CachedVideoPlayerController? _videoController;
final UniqueKey stickyKey = UniqueKey();
bool isControllerReady = false;
bool isPlaying = false;
Completer videoPlayerInitializedCompleter = Completer();
@override
void initState() {
super.initState();
}
@override
void dispose() async {
if (_videoController != null)
await _videoController?.dispose()?.then((_) {
isControllerReady = false;
_videoController = null;
videoPlayerInitializedCompleter = Completer(); // resets the Completer
});
super.dispose();
}
@override
Widget build(BuildContext context) {
return Container(
margin: EdgeInsets.symmetric(vertical: 20.0),
child: VisibilityDetector(
key: stickyKey,
onVisibilityChanged: (VisibilityInfo info) async {
if (info.visibleFraction > 0.70) {
if (_videoController == null) {
_videoController =
CachedVideoPlayerController.network(widget.videoUrl);
_videoController!.initialize().then((_) async {
videoPlayerInitializedCompleter.complete(true);
setState(() {
isControllerReady = true;
});
_videoController!.setLooping(true);
});
}
} else if (info.visibleFraction < 0.30) {
setState(() {
isControllerReady = false;
});
_videoController?.pause();
setState(() {
isPlaying = false;
});
WidgetsBinding.instance!.addPostFrameCallback((_) {
if (activeController == _videoController) {
activeController = null;
}
_videoController?.dispose()?.then((_) {
setState(() {
_videoController = null;
videoPlayerInitializedCompleter =
Completer(); // resets the Completer
});
});
});
}
},
child: FutureBuilder(
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done &&
_videoController != null &&
isControllerReady) {
// should also check that the video has not been disposed
return GestureDetector(
onTap: () async {
setState(() {
if (_videoController!.value.isPlaying) {
_videoController?.pause();
setState(() {
isPlaying = false;
});
} else {
if (activeController != null) {
setState(() {
activeController!.pause();
});
}
activeController = _videoController;
_videoController?.play();
setState(() {
isPlaying = true;
});
}
});
},
child: Stack(
alignment: AlignmentDirectional.center,
children: [
AspectRatio(
aspectRatio: 4 / 3,
child: CachedVideoPlayer(_videoController!)),
!isPlaying
? Icon(
CupertinoIcons.play_arrow_solid,
color: Colors.white70,
size: 54,
)
: Container(
height: 0.0,
),
],
)); // display the video
}
return AspectRatio(
aspectRatio: 4 / 3,
child: Container(
color: Colors.black,
child: Center(
child: CircularProgressIndicator(),
),
),
);
},
future: videoPlayerInitializedCompleter.future,
),
),
);
}
}
The only issue with this code is that it deletes video from memory on a scroll and loads video from scratch when coming back. I want that, I should keep the video in the cache and play from the same position where I left it last time.
Any help or suggestion will be appreciated.