I'm afraid I'm with a basic issue (probably too tired at the time)
I'm generating multiple objects with a foreach loop as it follows:
List<string> columnnames = new List<string> {"column 1", "column 2", "column 3"};
int i = 0;
foreach (string col in columnnames)
{
var col1 = new BrightIdeasSoftware.OLVColumn(col, col);
col1.AspectGetter = x => (x as NodeN).Columns[i];
this.treeListView1.Columns.Add(col1);
i++;
}
But the results are incorrect, and only work if I generate every column by itself such as:
var col1 = new BrightIdeasSoftware.OLVColumn("", "");
col1.AspectGetter = x => (x as NodeN).Columns[0];
this.treeListView1.Columns.Add(col1);
var col2 = new BrightIdeasSoftware.OLVColumn("", "");
col2.AspectGetter = x => (x as NodeN).Columns[1];
this.treeListView1.Columns.Add(col2);
I did try setting col1 = null; at the end of foreach loop, but this unfortunately is not producing the same results.
I also seem to have an index error unless I set i with maximum value of 2 on the 2nd line of the foreachloop.
Any hint what can be wrong?