Is there a way to create a SurfaceShadingNode without passing a dbId of existing Room created in Revit?
According to API documentation, I understand that I can create a LevelRoomMap using custom bounds and then use it to generate SurfaceShadingData. For that, I have to restructure my code.
So, I would be grateful if someone could help me with way to define a SurfaceShadingNode with custom bounds.
Thanks! Bandu
Unfortunately, it is impossible to create
SurfaceShadingNodewithout passingdbIdsdue to its implementation, but we can use Scene Builder to add custom geometries with thedbIdsupport.Demo: https://youtu.be/O_itfTAvfrQ?t=11