I've seen some tutorials where they attach to a framebuffer, a texture that is a power of two. In other tutorials I have seen that texture is not power of two.
My question is: Does affect performance when I to attach a texture that is not a power of two to a framebuffer, or can I use a texture of any size?
The same in the function glRenderbufferStorage, can it affect if my texture is not power of two?