I updated my app in hope to use new func. This is inrterest part of my code:
Part of draw procedure:
// coming from cannonjs
var QP =object.physics.currentBody.quaternion;
var newrot = mat4.create()
mat4.fromQuat(newrot, quat.fromValues(QP.x, QP.y, QP.z, QP.w) )
mat4.multiply(object.mvMatrix, newrot, object.mvMatrix);
Rotation is not correct ... Any suggestion !