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20
Devhide
2018-05-31T14:15:11.313000
127
Views
Inverting texture color with AGAL
Published on
31 May 2018 at 14:15
#actionscript-3
#pixel-shader
#stage3d
#agal
139
Views
AGAL seq opcode works on hardware, but doesn't on software emulation (float number comparison is different on both?)
Published on
31 January 2017 at 08:51
#shader
#fragment-shader
#stage3d
#agal
153
Views
Pass position to fragment shader in AGAL
Published on
29 May 2015 at 18:03
#stage3d
#agal
93
Views
Proper way to apply translation to vertices
Published on
06 April 2015 at 16:20
#actionscript-3
#flash
#stage3d
#agal
92
Views
How do AGAL registers get added or subtracted when they 'contain' 3D vectors?
Published on
16 March 2015 at 14:23
#actionscript-3
#fragment-shader
#stage3d
#agal
80
Views
minko bone animation with hardware support causes Error #3659: AGAL validation failed
Published on
14 March 2015 at 18:15
#registry
#constants
#vertices
#agal
#minko
247
Views
Gradient shadow for Starling extension for lighting
Published on
22 January 2015 at 14:51
#shader
#shadow
#lighting
#starling-framework
#agal
195
Views
How to draw a single-pixel width line in Stage3D
Published on
30 November 2014 at 11:15
#actionscript-3
#3d
#stage3d
#agal
321
Views
Stage 3D - draw orbit lines 'mathematically'
Published on
03 July 2014 at 12:22
#vertex-shader
#stage3d
#agal
520
Views
Why do AGAL shaders need to be compiled just-in-time?
Published on
12 May 2014 at 06:52
#actionscript-3
#flash
#3d
#jit
#agal
249
Views
AGAL undocumented ops
Published on
24 March 2014 at 04:57
#actionscript-3
#agal
636
Views
Render to texture not functioning
Published on
20 March 2014 at 05:20
#actionscript-3
#textures
#pixel-shader
#stage3d
#agal
595
Views
Stage3D, AGAL - vertices' and textures' coordinate systems
Published on
18 March 2014 at 21:33
#actionscript-3
#pixel-shader
#stage3d
#agal
190
Views
Stage3D function
Published on
18 March 2014 at 02:09
#actionscript-3
#pixel-shader
#stage3d
#agal
343
Views
AGAL - Optcode NRM - normalize the vector to size 1 - why it is used?
Published on
12 February 2014 at 20:58
#flash
#starling-framework
#stage3d
#agal
454
Views
AGAL - position to clip space M44 op, va0,vc0
Published on
04 February 2014 at 09:37
#flash
#stage3d
#agal
266
Views
AGAL Opcode mul and dp4
Published on
01 February 2014 at 20:41
#actionscript-3
#agal
331
Views
AGAL: m44 instead of Matrix3D.append()
Published on
28 January 2014 at 03:17
#actionscript-3
#shader
#stage3d
#agal
#molehill
371
Views
Shadow-casting shaders in Stage3D
Published on
06 December 2013 at 11:26
#actionscript-3
#fragment-shader
#vertex-shader
#stage3d
#agal
192
Views
Logic of reflecting light for 3D specular reflections
Published on
08 October 2013 at 09:39
#actionscript-3
#stage3d
#agal
#specular
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