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20
Devhide
2024-03-23T19:33:39.227000
52
Views
gl_DrawID equivalent for Directx12 ExecuteIndirect HLSL
Published on
23 March 2024 at 19:33
#winapi
#hlsl
#directx-12
40
Views
How to fix error DXGI_ERROR_DEVICE_REMOVED from CreateCommandAllocator()?
Published on
17 March 2024 at 18:41
#c++
#directx-12
45
Views
Ternary operator with SamplerStates
Published on
03 March 2024 at 12:22
#directx
#hlsl
#direct3d
#directx-12
#direct3d12
54
Views
How to export symbols in rust binaries
Published on
27 February 2024 at 19:38
#rust
#directx
#rust-cargo
#directx-12
22
Views
How can I safely alter a texture from multiple threads? (seems like there is no `InterlockedAdd`)
Published on
24 February 2024 at 19:16
#synchronization
#directx
#atomic
#hlsl
#directx-12
38
Views
How can I use (resource) barriers to sync access to a `RWTexture2D` between different shaders?
Published on
23 February 2024 at 14:10
#shader
#directx
#raytracing
#directx-12
#barrier
37
Views
Simultaneous access to the same pixel in a ray generation shader - is it safe?
Published on
21 February 2024 at 21:36
#shader
#directx
#hlsl
#raytracing
#directx-12
79
Views
D3D12: Can we really not have a 1-dimensional buffer/texture of size > 25000?
Published on
20 February 2024 at 19:30
#shader
#hlsl
#directx-12
45
Views
How do I correctly use ClearUnorderedAccessViewFloat?
Published on
19 February 2024 at 14:00
#directx-12
58
Views
Directx12 Executeindirect instance count error
Published on
15 February 2024 at 08:33
#unity-game-engine
#graphics
#directx-12
26
Views
Why does XMVector3Transform return multiplcation by the transpose?
Published on
13 February 2024 at 19:21
#directx-12
52
Views
Access violation when calling ClearDepthStencilView in DX12
Published on
15 January 2024 at 12:05
#depth-buffer
#directx-12
157
Views
DX12 one process 2 devices can use the same texture created by one of the devices?
Published on
12 January 2024 at 13:27
#c++
#windows
#winapi
#textures
#directx-12
42
Views
How to calculate average value by masked value/texture on GPU?
Published on
02 January 2024 at 14:06
#graphics
#hlsl
#compute-shader
#directx-12
138
Views
Loading a cubemap with DirectX12
Published on
30 December 2023 at 16:44
#c++
#directx
#directx-12
66
Views
How to create a smaller D3D12Resource from a specific area of another larger D3D12Resource
Published on
22 December 2023 at 18:58
#gpu
#directx
#directx-12
212
Views
DirectX12 Problems with skeletal animation and Assimp library
Published on
15 December 2023 at 00:37
#c++
#game-engine
#assimp
#directx-12
#skeletal-animation
98
Views
How to implement late latching in DirectX 12?
Published on
10 December 2023 at 11:20
#directx
#virtual-reality
#direct3d
#directx-12
#direct3d12
140
Views
d3d12: when adding a constant buffer, the Output structure changes
Published on
13 November 2023 at 01:04
#c++
#directx
#fragment-shader
#vertex-shader
#directx-12
71
Views
Understanding the Occupancy under PIX 2303.30
Published on
10 November 2023 at 20:23
#graphics
#directx
#directx-11
#directx-12
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