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20
Devhide
2024-03-15T15:19:38.550000
38
Views
Maintaining constant data in ECS
Published on
15 March 2024 at 15:19
#entity-component-system
32
Views
Typescript function to accept array or single instance of constructor and return list
Published on
05 March 2024 at 01:29
#typescript
#generics
#entity
#entity-component-system
42
Views
branding with type predicates in intersections
Published on
28 February 2024 at 20:49
#typescript
#typescript-generics
#entity-component-system
43
Views
Middle static Classes without interface in typescript
Published on
26 February 2024 at 21:19
#typescript
#abstract-class
#typescript-generics
#entity-component-system
44
Views
Copy from Render World to Main World using Bevy 0.12/0.13
Published on
23 February 2024 at 16:47
#rust
#bevy
#entity-component-system
42
Views
Anonymous static class infer composition no infer correctly
Published on
15 February 2024 at 16:04
#typescript
#typescript-generics
#static-methods
#type-inference
#entity-component-system
40
Views
how allow tuple generic to union generic?
Published on
14 February 2024 at 12:08
#typescript
#generics
#typescript-generics
#entity-component-system
22
Views
How to cast a unique_ptr of base class to template derived class?
Published on
05 February 2024 at 22:51
#templates
#polymorphism
#game-development
#entity-component-system
28
Views
No matching function call insert for unorded_map containing shared pointer templates
Published on
19 December 2023 at 23:57
#c++
#templates
#entity-component-system
127
Views
C# Is there a way to use ref return as an out parameter?
Published on
05 December 2023 at 05:27
#c#
#entity-component-system
117
Views
Array element reference being set to partially incorrect memory address and data
Published on
06 November 2023 at 08:15
#c#
#pointers
#memory
#monogame
#entity-component-system
162
Views
Unity ECS: Segmentation fault when creating a large number of entities
Published on
13 October 2023 at 10:23
#segmentation-fault
#entity-component-system
#unity-ecs
40
Views
Using Junit4 for game tests based on libgdx/ECS. Tests failing if executed together
Published on
07 October 2023 at 15:54
#java
#testing
#libgdx
#junit4
#entity-component-system
35
Views
cache-friendliest way to initialize a struct from an enum argument associated with necessary data?
Published on
30 August 2023 at 11:44
#c++
#caching
#contiguous
#entity-component-system
#data-oriented-design
169
Views
This expression is not callable, Each members of the union
Published on
13 August 2023 at 03:10
#typescript
#generics
#types
#entity-component-system
60
Views
Trying to access gameobjects from other loaded scene
Published on
23 July 2023 at 17:47
#c#
#unity-game-engine
#entity-component-system
241
Views
Unique Entity Types in an Archetype-based ECS
Published on
15 July 2023 at 01:33
#c++
#oop
#architecture
#entity
#entity-component-system
208
Views
How do I make a connection between an entity and a component in an ECS?
Published on
15 June 2023 at 07:23
#c++
#game-development
#entity-component-system
45
Views
Would an ECS-specific programming language be helpful?
Published on
08 June 2023 at 22:21
#programming-languages
#entity-component-system
42
Views
Is there any way to store reference of member object 'A' of a class inside another member object 'B' of the same class?
Published on
07 May 2023 at 11:28
#c++
#oop
#reference
#c++17
#entity-component-system
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