my question concerns ComputeShader, HLSL code in particular. So, DeviceContext.Dispath(X, Y, Z)
spawns X * Y * Z groups, each of which has x * y * z individual threads set in attribute [numthreads(x,y,z)]
. The question is, how can I get total number of ThreadGroups dispatched and number of threads in a group? Let me explain why I want it - the amount of data I intend to process may vary significantly, so my methods should adapt to the size of input arrays. Of course I can send Dispath arguments in constant buffer to make it available from HLSL code, but what about number of threads in a group? I am looking for methods like GetThreadGroupNumber()
and GetThreadNumberInGroup()
. I appreciate any help.
HLSL Get number of threadGroups and numthreads in code
3.9k Views Asked by Ilia At
1
There are 1 best solutions below
Related Questions in C++
- How to write tests for classes with inheritance
- PHPunit call magic methods
- Convert IEnumerable to IObservable with variable Period
- How to a run specific code before & after each unit test in Python
- Unit testing a class A that derives from an abstract class B
- Is there another way to unit test business logic in mvc
- Some of my tests show prepended with junit.framework
- Selenium Driver Service not found exception
- Can not convert from Class<PowerMockRunner> to Class<? extends Runner>
- AngularJS Unit Testing - multiple mocks and providers
Related Questions in DIRECTX
- How to write tests for classes with inheritance
- PHPunit call magic methods
- Convert IEnumerable to IObservable with variable Period
- How to a run specific code before & after each unit test in Python
- Unit testing a class A that derives from an abstract class B
- Is there another way to unit test business logic in mvc
- Some of my tests show prepended with junit.framework
- Selenium Driver Service not found exception
- Can not convert from Class<PowerMockRunner> to Class<? extends Runner>
- AngularJS Unit Testing - multiple mocks and providers
Related Questions in HLSL
- How to write tests for classes with inheritance
- PHPunit call magic methods
- Convert IEnumerable to IObservable with variable Period
- How to a run specific code before & after each unit test in Python
- Unit testing a class A that derives from an abstract class B
- Is there another way to unit test business logic in mvc
- Some of my tests show prepended with junit.framework
- Selenium Driver Service not found exception
- Can not convert from Class<PowerMockRunner> to Class<? extends Runner>
- AngularJS Unit Testing - multiple mocks and providers
Related Questions in COMPUTE-SHADER
- How to write tests for classes with inheritance
- PHPunit call magic methods
- Convert IEnumerable to IObservable with variable Period
- How to a run specific code before & after each unit test in Python
- Unit testing a class A that derives from an abstract class B
- Is there another way to unit test business logic in mvc
- Some of my tests show prepended with junit.framework
- Selenium Driver Service not found exception
- Can not convert from Class<PowerMockRunner> to Class<? extends Runner>
- AngularJS Unit Testing - multiple mocks and providers
Related Questions in DIRECTCOMPUTE
- How to write tests for classes with inheritance
- PHPunit call magic methods
- Convert IEnumerable to IObservable with variable Period
- How to a run specific code before & after each unit test in Python
- Unit testing a class A that derives from an abstract class B
- Is there another way to unit test business logic in mvc
- Some of my tests show prepended with junit.framework
- Selenium Driver Service not found exception
- Can not convert from Class<PowerMockRunner> to Class<? extends Runner>
- AngularJS Unit Testing - multiple mocks and providers
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
The number of threads in a group is simply the product of the
numthreads
dimensions. For example,numthreads(32,8,4)
will have32*8*4 = 1024
threads per group. This can be determined statically at compile time.The ID for a particular thread-group can be determined by adding a
uint3
input argument with theSV_GroupId
semantic.The ID for a particular thread within a thread-group can be determined by adding a
uint3
input argument with theSV_GroupThreadID
semantic, oruint
SV_GroupIndex
if you prefer a flattened version.As far as providing information to each thread on the total size of the dispatch, using a constant buffer is your best bet. This is analogous to the graphics pipeline, where the pixel shader doesn't naturally know the viewport dimensions.
It's also worth mentioning that if you do find yourself in a position where each thread needs to know the overall dispatch size, you should consider restructuring your algorithm. In general, it's better to dispatch a variable numbers of thread groups, each with a fixed amount of work, rather than dispatching a fixed number of threads with a variable amount of work. There are of course exceptions but this will tend provide better utilization of the hardware.