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20
Devhide
2024-01-04T14:21:45.293000
87
Views
D3DCSX 11 Problems hooking up and running FFT function
Published on
04 January 2024 at 14:21
#directx-11
#directcompute
36
Views
How to get correct output of compute shader in dx11,I use SharpDx
Published on
16 August 2023 at 09:30
#c#
#directx-11
#sharpdx
#compute-shader
#directcompute
116
Views
Can I avoid exposing the kernel source code in Direct Compute?
Published on
26 May 2023 at 11:00
#hlsl
#compute-shader
#directx-12
#directcompute
100
Views
Num Threads trade-off in non-parallelizable work
Published on
03 September 2022 at 06:06
#gpgpu
#hlsl
#compute-shader
#directcompute
329
Views
Compute shader best-practice/modern-style examples
Published on
14 November 2021 at 06:53
#gpgpu
#hlsl
#compute-shader
#directcompute
70
Views
GPGPU threading strategy
Published on
25 June 2021 at 15:51
#windows
#gpgpu
#hlsl
#compute-shader
#directcompute
712
Views
GPU frustum culling : why using scan?
Published on
14 September 2020 at 21:04
#graphics
#rendering
#frustum
#culling
#directcompute
320
Views
Warp threads not SIMD synchronous
Published on
12 September 2020 at 00:43
#parallel-processing
#gpgpu
#hlsl
#compute-shader
#directcompute
843
Views
There can be at most 65535 Thread Groups in each dimension of a Dispatch call
Published on
27 January 2020 at 08:13
#directx
#directx-11
#directcompute
770
Views
DirectCompute shader (HLSL) has strange array size
Published on
11 December 2019 at 15:37
#directx
#hlsl
#directcompute
269
Views
DirectCompute D3DReflect GetConstantBufferByIndex always return null pointer
Published on
22 November 2019 at 09:42
#reflection
#directx-11
#hlsl
#directcompute
274
Views
DirectCompute multithreading performance (threads and thread groups) for multidimensional array processing
Published on
24 September 2019 at 05:55
#multithreading
#directx
#hlsl
#directcompute
250
Views
DirectCompute shader: how to get rid of warning X3205: 'round'
Published on
19 September 2019 at 09:26
#directx
#hlsl
#directcompute
2.3k
Views
Implementing a SpinLock in a HLSL DirectCompute shader
Published on
19 September 2019 at 08:19
#directx
#hlsl
#spinlock
#directcompute
5.8k
Views
DirectCompute: How to read from a RWTexture2D<float4>?
Published on
05 September 2019 at 06:29
#directx
#hlsl
#directcompute
2.6k
Views
warning X3557: loop only executes for 0 iteration(s), forcing loop to unroll
Published on
03 September 2019 at 07:09
#directx
#hlsl
#directcompute
1.6k
Views
warning X4000: use of potentially uninitialized variable
Published on
30 August 2019 at 13:18
#directx
#hlsl
#directcompute
1.1k
Views
Device took an unreasonable amount of time to execute its commands
Published on
27 August 2019 at 13:19
#directx
#shader
#hlsl
#directcompute
1.1k
Views
DirectX compute shader (HLSL): how to access individual characters in a string?
Published on
22 August 2019 at 08:49
#directx
#hlsl
#directcompute
1.9k
Views
DirectX compute shader: how to write a function with variable array size argument?
Published on
22 August 2019 at 08:28
#directx
#shader
#hlsl
#directcompute
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