Actually i want to do animation in objective.I have added list of imageview(subclassed) to view and stored all imageView in Array as following
CustomImageView *imageView = [[CustomImageView alloc]init];
imageView.tag = index;
imageView._x = (i%4)*150;
imageView._y = int(i/4)*150;
imageView.vx = 0;
imageView.vy = 0;
imageView.dragging = false;
imageView.frame = CGRectMake(imageView._x, imageView._y, imageView._width, imageView._height);
imageView.userInteractionEnabled = YES;
UITapGestureRecognizer *tapGesture1 = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapGesture:)];
tapGesture1.numberOfTapsRequired = 1;
[tapGesture1 setDelegate:self];
[imageView addGestureRecognizer:tapGesture1];
[self.view addSubview:imageView];
[imageViewsArray addObject:imageView];
can we access to change values of specific imageView property(subclass property) by following code
UIImageView * imageView = [imageViewsArray objectAtIndex:tag];
imageView.dragging = true;
imageView.vx = 0;
imageView.vy = 0;
Hmmm... um yes, it would work I think.
Not quite sure what you're trying to do here (especially given your x/y being based on the index), but in general instead of creating a CustomImageView for each image (which you would then have to insert into the view hierarchy), perhaps load the images (i.e., a UIImage) into your array instead and THEN swap them into your CustomImageView.