<Grid>
<hx:HelixViewport3D ZoomExtentsWhenLoaded="True" >
<hx:SunLight/>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D x:Name="meshMain"
Positions="0 0 0 1 0 0 0 1 0 1 1 0 0 0 1 1 0 1 0 1 1 1 1 1"
TriangleIndices="2 3 1 2 1 0 7 1 3 7 5 1 6 5 7 6 4 5 6 2 0 2 0 4 2 7 3 2 6 7 0 1 5 0 5 4">
</MeshGeometry3D>
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial x:Name="matDiffuseMain">
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Red"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D x:Name="aaa"
Positions="1 1 1 2 1 1 1 2 1 2 2 1 1 1 2 2 1 2 1 2 2 2 2 2"
TriangleIndices="2 3 1 2 1 0 7 1 3 7 5 1 6 5 7 6 4 5 6 2 0 2 0 4 2 7 3 2 6 7 0 1 5 0 5 4">
</MeshGeometry3D>
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial x:Name="sa">
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Red"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
<hx:GridLinesVisual3D Width="8" Length="8" MinorDistance="1" MajorDistance="1" Thickness="0.01"/>
</hx:HelixViewport3D>
</Grid>
How can I make that normally when you open the program you have the camera looking from the top ?
Pointed to you in helix toolkit.
So an user can see the 3d scene from the top and can move after if needed
I will show you step by step.
Add this
ShowCameraInfo="True"into yourHelixViewport3DThen run the program and click the right corner position box's up side there.
Then the view will be from top and you will see the camera informations on left corner. Save them somewhere.
Then finally we will put the values into your
HelixViewport3DAnd it's done!
For your example: