I cannot use the D3DPRESENTFLAG_LOCKABLE_BACKBUFFER locking flag while enabling multisampling when creating the device in Directx9. What path should I follow instead? I would like to point out that I am a novice in these matters. That's why I would appreciate it if you could explain it with examples. And what problems might occur if I don't use this flag?
How can I lock memory when creating a device in Directx9?
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