I wrote some code to make the first row white, second grey, third white, and so on. To do that, I had to use OwnerDraw=true, but now the ListView doesn't respond as it used to when you hover over a row. How do I add that back?
This is what I have now:
procedure TAchievementTracker.lvAchievementsDrawItem(Sender: TSMView;
Item: TSMListItem; Rect: TRect; State: TOwnerDrawState);
var
i: Integer;
x1, x2: integer;
r: TRect;
S: string;
const
DT_ALIGN: array[TAlignment] of integer = (DT_LEFT, DT_RIGHT, DT_CENTER);
begin
if Odd(Item.Index) then
begin
Sender.Canvas.Font.Color := clBlack;
Sender.Canvas.Brush.Color := $F6F6F6;
end
else
begin
Sender.Canvas.Font.Color := clBlack;
Sender.Canvas.Brush.Color := clWhite;
end;
Sender.Canvas.Brush.Style := bsSolid;
Sender.Canvas.FillRect(Rect);
x1 := 0;
x2 := 0;
r := Rect;
Sender.Canvas.Brush.Style := bsClear;
for i := 0 to lvAchievements.Columns.Count - 1 do
begin
inc(x2, lvAchievements.Columns[i].Width);
r.Left := x1;
r.Right := x2;
if i = 0 then
S := Item.Caption
else
S := ' ' + Item.SubItems[i-1];
DrawText(Sender.Canvas.Handle,
S,
length(S),
r,
DT_SINGLELINE or DT_ALIGN[lvAchievements.Columns[i].Alignment] or
DT_VCENTER or DT_END_ELLIPSIS);
x1 := x2;
end;
end;
There's a simpler way to colour the lines of a list view control than to use full owner drawing. You can use the
OnCustomDrawItemevent even ifOwnerDrawisFalse:This actually preserves the themed hover and selected effects:
The problem is that the standard themed effects typically look bad together with the custom colours.
So perhaps it is better to fully custom-draw it (
OwnerDraw = True):Unfortunately, as you can see, this introduces new problems, such as an alignment issue, which I "solved" in a very sloppy way in this snippet. Also, it seems like this approach doesn't allow you to produce a hover ("hot") effect. The snippet above supports highlight and focus, but not hover.
OK, let's do it!
If you really, really, want the hot effect, there's always a way:
Set the list view control's
Tagto-1, letand add the following
OnMouseMovehandler:and the following
OnMouseLeavehandler: