How do I bake a normal Map in Blender?

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I try to bake a normal Map but everything is not working. So I watched a tutorial and followed it and it still doesnt work at all.

I simply created a plane with some deformation and a simple plane for the baking. I UV unrapped both, created a new image texture, selected it in the Shading Nodes, selected the High Poly and then the Low Poly Plane and starked baking it, but I always get a flat normal map with nothing on it, for every object I try. Does anyone has a tip, an idea or any other tutorial for this? Thank you

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