How do I get a Phaser game onto the iOS App Store?

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On my pc, I made a game with html, css, javascript, and phaser for the framework. I'd like to get this game on the iOS App Store. I have access to a mac so I could transfer my project onto it if I can't do everything on my pc. What are my options for doing this? Or what would you recommend?

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Obsidian Age On

Releasing to the Apple App Store is a very stringent process, and there's really no room whatsoever for deviation from the intended process. You will outright need to transfer your project onto your Mac; iOS apps cannot be published without a Mac, as they require XCode to sign them.

Once you have your program on your Mac, you'll need to purchase a Developer Licence from Apple, making sure that you go for either Individual or Organisation (as those are the only licences that can publish to the Apple App Store). Note that not only do you need to join Apple's Developer Program, but also iTunes Connect (though this is free)!

After obtaining your licence, and setting up both accounts, you'll need to create a Provisioning Profile certificate for your developer(s) that you sign your app with through XCode, and create a unique identifier for your application.

From there it's just a matter of publishing it to the Apple Developer Program.

Once you upload, it will be placed into a Beta Review by Apple's testing team. Assuming it passes, you can add in all of the relevant store data and submit it to the store itself. This process usually takes a few days.

Hope this helps!