I would like to apply different textures to the front and back faces of a 3D material. Specifically, when applying a texture that cuts the object in half through opacity, I want to be able to observe the back face of the object and apply a different color to it compared to the front face.
In Unity, there is a isFrontFace boolean node that allows for applying different colors to the front and rear faces. However, I am unsure of how to achieve the same effect in Reality Composer Pro!
3D Object of Cube here is already two-sided.
Unfortunately, Reality Composer Pro currently doesn't have a built-in feature like Unity's "isFrontFace" node that directly allows applying different textures or colors to the front and back faces of a material.