The movement input, as suggested by the pin's name, is the direction vector where you intend for your Character to move. To manipulate the movement speed (and other character movement properties) you can tune the tunables found on the Character Movement component on a Character class:
You can also change some (not all) of the parameters available at runtime using functions and setters similar to any other component manipulation in Unreal.
The movement input, as suggested by the pin's name, is the direction vector where you intend for your Character to move. To manipulate the movement speed (and other character movement properties) you can tune the tunables found on the
Character Movementcomponent on aCharacterclass:You can also change some (not all) of the parameters available at runtime using functions and setters similar to any other component manipulation in Unreal.