I'm doing a school project using C# in which I designed a Form in C# that I can draw on and now I need to copy what I draw into a 9 different Images and save them. So far, I tried using the copy from screen function like that:
Size s = this.Size;
Bitmap memoryImage = new Bitmap(s.Width, s.Height, this.CreateGraphics());
Graphics.FromImage(memoryImage).CopyFromScreen(this.Location.X, this.Location.Y, 0, 0, s);
memoryImage.Save(@"C:\Users\omerm\Desktop\projectFinals\ProjectFiles\C-Sharp\Drawing\WinFormsApp1\Digits\1.jpg");
My problem is that the image I get from this code includes parts of my screen that aren't part of my Form. And I also need to copy 9 different images who are fractions of this one instead of just the one and make sure those 9 are around the same shape(squares). does anyone know how to do that?
I'm terrible at explaining this so think that I need to take the original image and cut into 9 like in a tic tac toe board and save each one of them as a different image in the shape of squares instead of the original.
full code:
namespace WinFormsApp1
{
public partial class Form1 : Form
{
Pen Pen = new Pen(Color.Black, 2);
int pX, pY;
Graphics g;
public object MemoryImage { get; private set; }
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
pX = e.X;
pY = e.Y;
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
Graphics g = pictureBox1.CreateGraphics();
g.DrawLine(Pen, pX, pY, e.X, e.Y);
pX = e.X;
pY = e.Y;
}
}
private void button1_Click(object sender, EventArgs e)
{
Size s = this.Size;
Bitmap memoryImage = new Bitmap(s.Width, s.Height, this.CreateGraphics());
Graphics.FromImage(memoryImage).CopyFromScreen(this.Location.X, this.Location.Y, 0, 0, s);
memoryImage.Save(@"C:\Users\omerm\Desktop\projectFinals\ProjectFiles\C-Sharp\Drawing\WinFormsApp1\Digits\1.jpg");
}
private void ChooseColor(object sender, EventArgs e)
{
Pen.Color = ((PictureBox)sender).BackColor;
}
}
}
Tried looking online but what I look for is really specific.
Here's an example of persisting the data in a structure and drawing it in the
Paint()event. Additionally, I've demonstrated how to tell the PictureBox to draw itself instead of copying the screen:Example run:
Here's a different version of the save code which splits the main picture into 9 pieces:
Splitting into nine pieces: