I am trying to extract user silhouette and put it above my images. I was able to make a mask and cut user from rgb image. But the contour is messy.
The question is how I can make the mask more precise (to fit real user). I've tried ERODE-DILATE filters, but they don't do much. Maybe I need some Feather filter like in Photoshop. Or I don't know.
Here is my code.
import SimpleOpenNI.*;
SimpleOpenNI context;
PImage mask;
void setup()
{
size(640*2, 480);
context = new SimpleOpenNI(this);
if (context.isInit() == false)
{
exit();
return;
}
context.enableDepth();
context.enableRGB();
context.enableUser();
context.alternativeViewPointDepthToImage();
}
void draw()
{
frame.setTitle(int(frameRate) + " fps");
context.update();
int[] userMap = context.userMap();
background(0, 0, 0);
mask = loadImage("black640.jpg"); //just a black image
int xSize = context.depthWidth();
int ySize = context.depthHeight();
mask.loadPixels();
for (int y = 0; y < ySize; y++) {
for (int x = 0; x < xSize; x++) {
int index = x + y*xSize;
if (userMap[index]>0) {
mask.pixels[index]=color(255, 255, 255);
}
}
}
mask.updatePixels();
image(mask, 0, 0);
mask.filter(DILATE);
mask.filter(DILATE);
PImage rgb = context.rgbImage();
rgb.mask(mask);
image(rgb, context.depthWidth() + 10, 0);
}
I've tried built-in erode-dilate-blur in processing. But they are very inefficient. Every time I increment blurAmount in img.filter(BLUR,blurAmount), my FPS decreases by 5 frames. So I decided to try opencv. It is much better in comparison. The result is satisfactory.