How to find the screen position of the four corners of an image target in Vuforia for perspective transform?
"GetLocalCorners" returns an array of four corners that represent the corners of the rectangular shape. but I need image corners.
I want to get screen position(pixel) in yellow points

Since you speak of
GetLocalCornersassuming you have aRectTransform=> You would first go through GetWorldCorners then pass those through WorldToScreenPointso e.g.
Now the
cornersare in pixel screen space.If the target is actually not a
RectTransformyou would need to calculate the corners in worldspace yourself first. Might look somewhat like e.g.Little demo of that