I have a Unity3d based mobile game where I send REST API's to an Oracle Autonomous JSON database.
I realise that hard coding client secret in the client code is not good and I have been researching solutions to this. Unfortunately I know very little about this and reach out here to ask for advise and maybe a pointer to how I could solve this.
I will use Unity3d Cloud Code infrastructure to do the protection and execute the ORDS REST API calls from there.