Is there another way of doing this? I found this code example in where the mixing is controlled with two gain nodes. Is this how it is normally done?
// impulse responses by Fokke van Saane (http://fokkie.home.xs4all.nl/IR.htm)
// author: [email protected]
var context = new AudioContext();
var audioElement = document.getElementById('player');
var carrier = context.createMediaElementSource(audioElement);
var convolver = context.createConvolver();
var dry = context.createGain();
var wet = context.createGain();
carrier.connect( convolver );
convolver.connect(wet);
carrier.connect(dry);
dry.connect( context.destination );
wet.connect( context.destination );
var mix = function( value ) {
dry.gain.value = ( 1.0 - value );
wet.gain.value = value;
}
var loadImpulse = function ( fileName )
{
var url = "http://files.andre-michelle.com/impulse/" + fileName;
var request = new XMLHttpRequest();
request.open( "GET", url, true );
request.responseType = "arraybuffer";
request.onload = function ()
{
context.decodeAudioData( request.response, function ( buffer ) {
convolver.buffer = buffer;
}, function ( e ) { console.log( e ); } );
};request.onerror = function ( e )
{
console.log( e );
};
request.send();
};
loadImpulse(document.getElementById('impulse').value);
mix(1.0);
function changeValue(string,type)
{
var value = parseFloat(string) / 100.0;
switch(type)
{
case 'mix':
mix(value);
break;
}
}
I've tried this code example, but, since I'm dealing with a ton of audio clips, I want to know if there is a correct or more performant way of mixing the convolver node wetness and dryness.