How to use QSGClipNode with a custom geometry?
This is a sample:
How to use QSGClipNode with custom geometry?
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QSGClipNode
The
QSGClipNode
uses its geometry to clip rendering of its children nodes.So to use it, you first have to create the geometry (set of vertices/triangles) representing your mask, and set it with the
setGeometry
method. Resources are scarce yes, here is a few examples usingQSGGeometry
, that you need to draw your "heart" shape:Then use the
appendChildNode
method to add the children that you want to clip in your QSGClipNode. In your case,QSGImageNode
is probably the way to go, to show your image clipped.Other solution: OpacityMask
Another solution, available without digging into c++ scene graph classes, is to use an
OpacityMask
fromQtQuick.GraphicalEffect
. It also applies to a QtQuickItem you would have created in C++.The example in Qt documentation is easy to use, just don't forget to set the
visible
property of both the Mask and the Source tofalse
, theOpacityMask
element itself will display the source cropped/masked.Here is a way to clip "children" with it (NB: untested at that time):
clipperitem.qml
main.qml