This allwos me to use time.h to add a delay function
void delay(int seconds){
// Converting time into milli_seconds
int millsec = 1000 * seconds;
// Storing start time
clock_t start_time = clock();
// looping till required time is not achieved
while (clock() < start_time + millsec)
;
}
but this line "while (clock() < start_time + millsec)" causes random loops for no reason sometimes. Usually happens when i use this global function.
int AskRound() {
m=0;
while (Runde!=1&&Runde!=2){
if (m>0){ //Ab der ersten missinput wird folgendes Ausgegeben
printf("\nEingabe nicht erkannt. Bitte entweder -1- oder -2- eingeben \n");
delay(8000);
}
printf( "\n\nWollen Sie nochmal Spielen?\n"
"für Ja -1- Eingeben und für Nein -2- Eingeben: ");
scanf( "%d",&Runde); //Eingabe Neue Runde?
delay(8000);
m = 1.0; //Missinput detection
}
}
At random times this global function keeps looping and when activaiting the slowmotion feature in my compiler it show that the line "while (clock() < start_time + millsec)" is looping.
Can someone explain?
Also since i added the delay function some culculations dont work properly. for exaple trying to multiply an int sometime outouts 0 for no vissible reason but idk if it has to do with this or at least i dont think.
Thanks
i tried using sleep function but my compiler doesnt include windows.h and i dont know how to add it to the library or if that is even possible. i tried unistd.h and the sleep function doesnt work either but my compyler findes the unistf.h library.