As the title says, i have created a client which receives data from my server. So far i can print it in my console, but i would like to work with it. (The data that the client recevies is from my Smartphones accelerometer sensor)
My Socket.h class:
#ifndef SOCKETTEST_H
#define SOCKETTEST_H
#include <QObject>
#include <QDebug>
#include <QTcpSocket>
#include <QAbstractSocket>
class SocketTest : public QObject
{
Q_OBJECT
public:
explicit SocketTest(QObject *parent = nullptr);
void Test();
signals:
public slots:
void connected();
void disconnected();
void bytesWritten( qint64 bytes);
void readyRead();
private:
QTcpSocket *socket;
};
#endif // SOCKETTEST_H
and socket.cpp :
#include "sockettest.h"
SocketTest::SocketTest(QObject *parent)
: QObject{parent}
{
}
void SocketTest::Test()
{
socket = new QTcpSocket(this);
connect (socket, SIGNAL(connected()),this, SLOT(connected()));
connect (socket, SIGNAL(disconnected()),this, SLOT(disconnected()));
connect (socket, SIGNAL(readyRead()),this, SLOT(readyRead()));
connect (socket, SIGNAL(bytesWritten(qint64)),this, SLOT(bytesWritten(qint64)));
qDebug() <<"Connecting...";
socket->connectToHost("MY IP", PORT);
if(!socket->waitForConnected(2000))
{
qDebug() <<"Error" << socket->errorString();
}
}
void SocketTest::connected()
{
qDebug() <<"Connected!";
socket->write("\r\n\r\n\r\n\r\n");
}
void SocketTest::disconnected()
{
qDebug() <<"Disconnected!";
}
void SocketTest::bytesWritten(qint64 bytes)
{
qDebug() <<"We wrote: " <<bytes;
}
void SocketTest::readyRead()
{
qDebug() << socket->readAll();
}
typically what i want to create, in another class, is an if statment which moves an Object based on the sent data :
if( received_data == 5 ){
this->setX(this->x()+1);
}