What is the best way to increase the blue color of all of the objects in a scene?
In my THREE.JS Scene there is a blue object that randomly pops up... I would like it to be more noticeable...
I have tried altering the colors with a frameBuffer...
I have also tried some post-processing filters...
A possible solution for this issue is to use a color correction post processing pass. Depending on how you configure the uniforms of
ColorCorrectionShader, you end up with different color values. One approach to increase the blue values is to configure themulRGBuniform with a value of e.g.(1, 1, 10).Below is a complete live example:
Live example: https://jsfiddle.net/cg5eyj3b/4/