Interest of using glPolygonMode OpenGL command

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When reading the specification of glPolygonMode(), I have the feeling that it is just an alternative way to fill a polygon with the desired color.

Am I right?

Because if yes, what is the benefit of using this command to fill a polygon, rather than just using glVertex() commands which fills the polygon by doing the interpolation between the specified polygon vertices?

I am using OpenGL SC 1.0.1.

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