I am observing that on iOS 8 sometimes my application blocks at startup (_semwait_signal) while calling [_oglContext presentRenderbuffer:GL_RENDERBUFFER] and it clears up after a few seconds, especially on older devices like iPhone 4S. Need to know what can cause presentRenderbuffer to hang ? Any ideas. This happens on iOS 8 only.
iOS EAGLContext presentRenderBuffer blocks
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