The OpenGL ES specification page about the GLSL function modf() indicates that it should be supported by version 3.0, and not by version 1.0.
What about version 2.0? Does it support it?
Is modf() supported in OpenGL ES 2.0 Shader Language?
881 Views Asked by wip At
1
There are 1 best solutions below
Related Questions in OPENGL-ES-2.0
- How to rotate model and view matrix with same angle?
- Is there a projection matrix with a perspective projection in the x direction and an orthographic projection in the y direction?
- JOGL z-buffer rendering problems
- Triangles not getting rendered with color with color array added along with vertices
- How to render android.media.Image using OpenGL ES in Android
- Ogre3D texture being rendered in black color on OpenGL ES 2 (both iOS and Android)
- Enabling GL EXT_blend_minmax
- How to detect click on objects in OpenGL ES 2.0
- The texture is not displayed or is displayed wrong
- Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 in tid 14795 (GLThread 39), pid 14605 (.example.opengl)
- Texture Coordinates not working correctly in OpenGL ES 2.0
- Draw YUV frames on GL/Surface/TextureView
- How to change the skintone with OpenGl + mediapipe aar android
- Center rectangle-object in the screen by using glOrthof in Android with opengles 2, with java
- How to let a vertex shader in OpenGL ES 2.0 perform GPGPU computing?
Related Questions in GLSLES
- GLSL clamps indices on array access
- How to convert coordinates from one camera space to another camera space
- unexpected result after a for loop in a shader
- Problem with precision qualifiers in a shader for android
- Glsl fragment - if else statements
- Check int multiplication overflow in GLSL
- Why only set the precision if GL_ES is defined?
- Re-defining Shader variables draws them all?
- Is it possible to use a vertex shader as a compute shader?
- GLES30.glGetUniformLocation() randomly fails
- 'texture' : no matching overloaded function found even though it *should* comply with documentation
- Runge kutta in GLSL exploding
- How do I efficiently look up color values from a list in GLSL?
- Android OpenGL ES 3.0 Skeletal Animations glitch with UBO
- OpenGL ES 3.2 doesn't recognize gl_in in geometry shader
Related Questions in FMODF
- Is this a correct way of doing this in C?
- Where in the C++11 standard is std::fmodf stated?
- Can I pass NULL to modf/modff?
- Does fmodf() cause a hardfault in stm32?
- Best way to get the Fractional Part of a Number
- Java 1.6.0_45 on Solaris 9 returns relocation error "symbol __fmodf: referenced symbol not found"
- fmod telling me fractional part of 1 is 1
- Is modf() supported in OpenGL ES 2.0 Shader Language?
- modf does not work properly
- Issue with fmodf for getting the Modulo
- float fmodf(float_x, float_y) function, math.h, c++
- Objective C: Creating Long Double uses Decimal Method
- modf returns 1 as the fractional:
- Equivalent of fmodf in C#?
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
There is no version 2.0 of the Shading language accompanying any of the GLSL ES specifications. There is only 1.0x and 3.x. If your question then is, "is modf supported in versions lower than 3.0", it is not supported.