In Web AR,I need to animate atext component in aframe. How to achieve the text animation in aframe ? Not found any properties in atext component.
Is there any way for animating the text (atext) in aframe [WebAR]?
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As far as I know, there is no simple way to treat the letters as separate entities. They're even not separate meshes - the component generates one geometry containing all letters.
Probably it would be better to create an animated model, or even to use an animated texture.
However, with a little bit javascript we can dig into the underlying
THREE.jslayer and split atextinto separate letters.One way would be to attach
textcomponents with a single letters to<a-entity>nodes.Having
<a-entity>nodes declared we can attach animations like we would to a normala-frameentity (especially position / rotation ones). But there comes the issue of positioning:First of all - we need to get the original letters spacing, this is sloppy. From what I can tell, a-frames version of
THREE.TextGeometryhas a propertyvisibleGlyphs, which has the position of the glyphs (as well as their heights, and offsets). We can use it to properly position our text.Second of all - the position animation needs the global position. It would be better to input offsets, not target positions. To make it work, the text nodes could be child nodes of the
.letternodes.A "generic" component could look like this:
Here's an example of dynamically adding text entities + using anime.js to set up a timeline for each letter.