I am making a game that has a recyclerview with several items, each item has its own progressbar filling time, I need them to fill in parallel and start over after completion.
I did it with asynctask. it seems to work, but after a few fills they start working sequentially, which does not suit me.
@Override
protected void onPostExecute(Void aVoid) {
super.onPostExecute(aVoid);
repository.IncrBalancePotato(positionEnd);
progressBar.setProgress(0);
new ProgressBarAsyncTask(progressBar,progressItem,positionEnd).execute();
}
}