I am new to cocos creator and JavaScript programming, recently cocos creator added 'Integrated Box2D physics engine' to its engine. And I was wondering if I can use 'liquidFun' within cocos creator. If it is possible, please tell me how can I install this library and use it within my cocos creator.
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After some research, I think it might be possible by building the JavaScript version of LiquidFun and then importing it in Cocos Creator.