I’m starting a learning project. The idea is that you have an archer character that is static, that has a bow attached to it that shoots arrows to targets of varying difficulty. Turns out that right at the start I’m stuck. How do I make it so that the bow rotates when the player clicks and holds the mouse anywhere on the screen? So I click+hold and move left/right and the bow rotates left/right to aim the shot. I’d like to also eventually make it portable to phones (so you’d tap+hold etc).
Make an object rotate according to mouse movement. [UNITY C#]
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Stack Overflow isnt a code writing service but i will explain what you must do:
Method 1 (Exact Aiming):
For every frame the mouse is down:
Ray
from a screen point... hint (usecamera.ScreenPointToRay
).Ray
usingray.GetPoint(distance);
.Bow.Transform.LookAt(newPoint, Vector3.Up);
.Method 2 (Continuous Movement):
oldMousePos
to store aVector2
location.(newMousePos - oldMousePos).normalized;
.(newMousePos - oldMousePos).sqrMagnitude;
.