I try to load the simpleShader.dll into maya arnold. I have a folder with the shader .dll, .mtd and .py. and I use a userSetup.mel to define the paths, but it doesn't work. any idea?
`
//* EDDY3REE USER SETUP =========================================================================
// REPLACE X3_PATH below by your own Eddy3ree folder path USING FORWARD SLASH "/"
string $X3_PATH="G:/Mon Drive/EDDY ALL WORK/3.0/Eddy3ree/Eddy3ree_01";
// ADD Eddy3ree path to MAYA env vars
putenv MAYA_SCRIPT_PATH ((`getenv MAYA_SCRIPT_PATH`) + ";" + $X3_PATH); // maya scripts & icons
putenv XBMLANGPATH ((`getenv XBMLANGPATH`) + ";" + $X3_PATH);
putenv MTOA_PATH ((`getenv MTOA_PATH`) + ";" + $X3_PATH); // Arnold
putenv ARNOLD_PLUGIN_PATH ((`getenv ARNOLD_PLUGIN_PATH`) + ";" + $X3_PATH);
putenv MTOA_TEMPLATE_PATH ((`getenv MTOA_TEMPLATE_PATH`) + ";" + $X3_PATH);
// DONE
print("> Eddy3ree done!\n\n");
print("> MTOA_PATH : "+`getenv MTOA_PATH`+"\n");
print("> ARNOLD_PLUGIN_PATH : "+`getenv ARNOLD_PLUGIN_PATH`+"\n");
print("> MTOA_TEMPLATE_PATH : "+`getenv MTOA_TEMPLATE_PATH`+"\n\n");
`
userSetup.mel does not work. shader does not load.