Since upgrading to iOS 11, I started having problems with a misplaced popover, which normally has its frame set by presentPopoverFromRect:sender.frame to the coordinates of the navigation bar button, which triggered the action.
The problem: The x and y coordinates of the (UIButton *)sender.frame are equal to {0,0} and the popover gets displayed in the upper left corner of the screen.
Here is the generateToolbar() method, which generates the user navigation button.
-(void) generateToolbar {
// Initialize the `ButtonFactory`
ButtonFactory *buttonFactory = [[ButtonFactory alloc] init];
// Generate some UIButton(s)
UIButton *userUIBtn = [buttonFactory createButtonWithButtonType:ButtonTypeUser iconVisibility:YES textVisibility:NO capitalization:NO iconSize:20 textSize:10];
userUIBtn.frame = CGRectMake(0,0,55,20);
[userUIBtn addTarget:self action:@selector(userButtonPressed:) forControlEvents:UIControlEventTouchUpInside];
// Generate an `UIBarButtonItem` with the `UIButton` as basis
UIBarButtonItem *userBtn = [[UIBarButtonItem alloc] initWithCustomView:userUIBtn];
// Add the `UIBarButtonItem` into the right side of the `navigationItem`
self.navigationItem.rightBarButtonItems = [[NSArray alloc] initWithObjects: userBtn, nil];
DDLogVerbose(@"A: generateToolbar UIButton FRAME: %@",NSStringFromCGRect(userUIBtn.frame));
}
Here is the userButtonPressed() method, which gets triggered by pressing the user button and generates a popover around that button.
- (IBAction) userButtonPressed:(UIButton *)sender {
// Initialize the `ButtonFactory`
ButtonFactory *buttonFactory = [[ButtonFactory alloc] init];
// Generate some UIButtons
UIButton *feedbackUIBtn = [buttonFactory createButtonWithButtonType:ButtonTypeFeedback iconVisibility:YES textVisibility:YES capitalization:NO iconSize:20.0 textSize:20.0];
[feedbackUIBtn addTarget:self action:@selector(feedbackBtnClicked:) forControlEvents:UIControlEventTouchUpInside];
feedbackUIBtn.frame = CGRectMake(0,50,300,50);
// Create a `UIViewController` and add the `UIButtons` as subviews
UIViewController *viewController = [[UIViewController alloc] init];
[viewController.view addSubview:feedbackUIBtn];
[viewController.view addSubview:crashUIBtn];
// Create the `UIPopoverController`
UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:viewController];
self.mainPopoverController = [[UIPopoverController alloc] initWithContentViewController:navigationController];
self.mainPopoverController.popoverContentSize = CGSizeMake(300, 100);
DDLogVerbose(@"B: userButtonPressed SENDER FRAME: %@",NSStringFromCGRect(sender.frame));
// Present the `UIPopoverController`
[self.mainPopoverController presentPopoverFromRect:sender.frame inView:self.view permittedArrowDirections: UIPopoverArrowDirectionLeft | UIPopoverArrowDirectionUp animated:YES];
}
The log output - in both places the x, y coordinates are equal to {0, 0}, which is wrong, they should be non-zero and equal to the actual coordinated of the UIBarButtonItem:
A: generateToolbar UIButton FRAME: {{0, 0}, {55, 20}}
B: userButtonPressed SENDER FRAME: {{0, 0}, {55, 32}}
The notion "to the coordinates of the navigation bar button" makes no sense, as a UIBarButtonItem is not a UIView and has no
frame. The way to point a popover arrow to a UIBarButtonItem is to set the popover presentation controller'sbarButtonItem. (The popover presentation controller: you should not be using UIPopoverController in this day and age.)