For some reason my occlusion culling works also for dynamic objects.
[![enter image description here][1]][1]
Why occlusion culling disable non static objects?
btw its works even when occlusion culling disabled in camera, why?
For some reason my occlusion culling works also for dynamic objects.
[![enter image description here][1]][1]
Why occlusion culling disable non static objects?
btw its works even when occlusion culling disabled in camera, why?
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When Dynamic Occlusion is enabled, Unity’s occlusion culling system culls this Renderer when it is blocked from a Camera’s view by a Static Occluder. Otherwise, the system does not cull this Renderer when it is blocked from a Camera’s view by a Static Occluder.
Disable Dynamic Occlusion checkbox from the object's Mesh Renderer component.