Occlusion culling works for dynamic objects as well

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For some reason my occlusion culling works also for dynamic objects.

[![enter image description here][1]][1]

Why occlusion culling disable non static objects?

btw its works even when occlusion culling disabled in camera, why?

enter image description here

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When Dynamic Occlusion is enabled, Unity’s occlusion culling system culls this Renderer when it is blocked from a Camera’s view by a Static Occluder. Otherwise, the system does not cull this Renderer when it is blocked from a Camera’s view by a Static Occluder.

Disable Dynamic Occlusion checkbox from the object's Mesh Renderer component.