I'm trying to open a screen in fullscreen mode.
My understanding is that RenderInit should be passed a specific flag:.
RenderInit(width: int, height: int, reset_flags: ResetFlags)
...but ResetFlags (an emum ?) doesn't seem to mention anything regarding the fullscreen mode :
https://dev.harfang3d.com/api/3.2.3/cpython/constants/#resetflags
(I'm working on Windows in DirectX, with the Python API btw)
It's not a question of
ResetFlags. What you are looking for is aWindowVisibilityflag :) This code usually works for me:Besides,
WV_Undecoratedworks well if you don't want to change the user's screen resolution, orWV_FullscreenMonitor1(.., 2, 3) if you need to adress a specific screen in a multiple monitors configuration.