Post-Processing effects not visible with LWRP in Unity3D

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I'm are running into an issue when setting up Post-Processing effects for the new Lightweight render pipeline.

Post-processing effects are visible in scene and Game view, but not through the camera when running the game.

  • The project is using single pass rendering for VR
  • We are using the LWRP 3.0.0 and the Post-Processing package 2.1.2 (both are up to date)
  • It seems like the Post processing volume and layer settings are working fine, as the effects are visible in scene and game view

We tried :

  • Tweaking the quality and graphics settings

  • Creating a new camera and setting the post processing settings again

  • Removing all additional cameras in the scene

  • Setting the exiting UI Canvas in the scene to Screen Space (Camera) instead of Screen Space (Overlay)

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alpha_rats On BEST ANSWER

Solved : the issue was coming from other inactive Camera objects in the scene tagged as "MainCamera"