I'm are running into an issue when setting up Post-Processing effects for the new Lightweight render pipeline.
Post-processing effects are visible in scene and Game view, but not through the camera when running the game.
- The project is using single pass rendering for VR
- We are using the LWRP 3.0.0 and the Post-Processing package 2.1.2 (both are up to date)
- It seems like the Post processing volume and layer settings are working fine, as the effects are visible in scene and game view
We tried :
Tweaking the quality and graphics settings
Creating a new camera and setting the post processing settings again
Removing all additional cameras in the scene
Setting the exiting UI Canvas in the scene to Screen Space (Camera) instead of Screen Space (Overlay)
Solved : the issue was coming from other inactive Camera objects in the scene tagged as "MainCamera"